The Guild Behind the Table

One tab, one account,
every tool you need.

Guildheim is the live session platform we wished existed when we started running our own campaigns — built by tabletop players, for tabletop players.

The Origin

A workbench, not a stage.

Guildheim started the way most worthwhile things do — with a frustrated Game Master, a half-drawn map, and the quiet realization that the modern web had given the table everything except cohesion. Maps lived in one tab. Dice in another. Voice in a third. The notes, somehow, in all of them and none of them.

The premise was simple: one parchment. One place where the map, the dice, the players, the camera, and the chronicle all sit together — the way they do at a real table. No tab-juggling. No "who's hosting tonight?" No setup ritual that eats the first thirty minutes of every session.

That's the table Guildheim is trying to set.

Design Principles

The way we draw the map.

Four ideas that show up in nearly every decision — from the database schema all the way out to the fog brush.

Your Content, Your Rules

Maps, campaigns, and notes you create on Guildheim are yours — exportable, ownable, never held hostage. The platform is the workbench, not the warden.

Bring Your Own Keys

For AI generation and live video, GMs supply their own service keys. You pay providers directly at their rates — no markup, no middleman in the billing chain.

Freely Shared

The marketplace is a free community library. Every campaign, map, and encounter is shared at no cost — no purchases, no checkout, no payments of any kind.

GM-First

Game Masters carry the heaviest load at any table, so we build for them first — prep tools that respect your time and player surfaces that stay out of the way.

Why One Tab Matters

Worldbuilding,
by candlelight.

Most virtual tabletops solve one part of the problem. You end up running your session across a VTT, a video app, a dice bot, a notes doc, and a chat channel — five context switches every turn.

Guildheim treats the whole table as a single experience. Initiative, video tiles, the battle map, the GM's notes, the shared dice tray — all in the same view, all in sync, all designed together because they were never meant to be apart.

The Workshop

Who we are.

Guildheim is a product of SpreadSuite, LLC — a small team of engineers and tabletop nerds, the kind that ships small, listens closely, and writes its own apology letters when a build goes sideways.

Guildheim is open to everyone and free to use. Game Masters and players are welcome to create an account and head straight to the table. If that sounds like you, sign up — we'd love to have you.

Questions, feedback, or just want to talk D&D? hello@guildheim.com

Ready to play?

Guildheim is free to use. Create your account and we'll light a candle at the door.